Composer, Audio Professional, Game Designer, and multimedia creative specializing in Fantasy and Science Fiction media.

Intense, romantic, and cinematic hybrid orchestral music. Created with samplers, synthesizers, and live instruments.

Ambient, curious, and mystical village music. Created using Acoustic guitar, Mellotron, Synthesizers.

Mysterious, haunting, and arcane explore cue prepared from dynamic music stems. Synths, strings, and software samplers.

Relaxing, longing, and minimalistic piano cue prepared from dynamic music stems. Solo piano.

Psychedelic retro-inspired hardware-only score for a portion of the Frazetta/Bakshi style animated sci-fi/fantasy feature film "The Spine of Night." Created with Mellotron, Moog Synthesizer, and live percussion.

Pirate music created in a Dread Crew of Oddwood collaboration with Penny Aracade, and Ubisoft to promote Assasin's Creed IV: Black Flag.

Stingers for the Aquadome arena in Rocket League, created by The Dread Crew of Oddwood.

A sprawling interactive tabletop gaming piece featuring generative ambience and sound design system, a sprawling soundtrack, and original art. 

A turn-based VR dungeon crawler created in collaboration with Wyattari for the 2022 itch.io VR Jam. We placed 5th out of 100 entries. 

A VR action game created in collaboration with Wyattari as an entry for the 2021 itch.io VR jam. We placed 6th out of 86 entries.

Synth pop song written for fake singer (SynthV) and hardware synths. Glitch visuals creating using Reaper's built-in routing and parameter modulation.

Trip hop with a Berlin School twist. Live vocal, Minimoog, Mellotron, electric guitar, live and sequenced drums.

Live musical sound design demonstration as part of the Sound Praxis experimental music series in San Diego, CA.