Selected Works
A sprawling interactive soundtrack/generative ambience/tabletop gaming map. This work-in-progress contains original music, art, and a generative sound design system designed as a backdrop for a tabletop gaming adventure. Made with Unity Engine and the help of some excellent musicians.
A turn-based VR strategy game by Wyattari. I co-produced it, designed some gameplay, environments, and all of the audio. Made with Unity Engine.
This Frazetta/Bakshi style animated feature film is a collection of bizarre and ultra-violent vignettes, one of which (entitled "The Road Of Straw") I had the distinct honor of creating a retro sci-fi/fantasy score for with a Mellotron, Moog Synthesizer, and live percussion.
Ubisoft worked with us (The Dread Crew of Oddwood) to create two songs using lyrics provided by Penny Arcade. What a fun result! I've been a fan of PA since I was a kid, so this was a total dream-come-true.
I was heavily involved in preproduction including arranging, rehearsals, and tracking for the recordings of my old band, The Dread Crew of Oddwood, that became the music these stingers were sourced from.
Part of a series of fandubs made in collaboration with GaiaTheorie, whose vision was to recreate performances of their favorite characters in shows and games by re-tracking the voiceover and recreating the style of sfx and ambience to match the portions where the original VO was not removed.
A small retro-inspired VR game by Wyattari. I primarily worked on audio and story for this one, and collaborated on some gameplay mechanics.